Frequently Asked Questions (FAQ)

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Disclaimer: Large portions of this FAQ are stolen borrowed from here.

In addition, this is a work in progress and may have outdated or inaccurate information.

What is EVE Online?

Who do I play as?

You are what is known as a “capsuleer”, a talented pilot hardwired into the interface of a powerful warship. Such a pilot can fulfill the roles of an entire command crew all by himself, managing all aspects of his spaceship from within the armored cocoon of his capsule. They can challenge a number of conventionally piloted ships and emerge victorious. When allied together, they can forge empires out of the empty void of space itself. In EVE you are free to choose your own destiny. You start out as a character from one of the four major factions that rule the universe. Each faction starts off with a very similar skill set and you can develop your character in any direction you want. You're not restricted by predefined character classes or professions. You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, roam the spacelanes as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non-player controlled) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of a clan or guild) with a group of friends or seek entrance to any of the large player-run corporations and alliances which are already established. The EVE Universe and its more than 7,600 unique solar systems are yours to explore and conquer.

Where does EVE Online take place?

EVE Online takes place in the far future in an area of space far removed from Earth. EVE Online takes its name from the massive EVE Gate, which enabled humanity to enter the cluster of stars which became known as New Eden. Following the collapse of the EVE Gate and the loss of all contact with Earth, the survivors have developed new thriving civilizations and started seeking their destiny among the stars.

What is meant by "Massively Multiplayer Game"?

Massively Multiplayer refers to any game which involves hundreds or thousands of users taking part in the same game world at any given time. EVE Online has played host to massive battles between thousands of players at a time affecting the fates of dozens of star systems.

What is meant by "Continuous and Persistent World"?

A persistent game world will keep evolving even when a player has gone offline. The game world, and anything the player may have left in it, such as undocked ships, will continue to exist and will be visible to (and possibly destroyed by) other players. It is a living, breathing virtual world which never sleeps and never stops changing through the actions of its players.

How many servers are there?

There is only one server for EVE Online, named Tranquility. Tranquility serves all of the hundreds of thousands of pilots that are taking part in the EVE Online universe. Should any of your friends play EVE or join your space adventures, they will all share the same universe as you. EVE is a single “shared” virtual world. What that means is that everyone who joins EVE becomes a part of the same world and the same community. MMORPGs usually run on smaller servers, so called “shards”. This means that each player only has the opportunity of interacting with a few thousand other players even if the number of subscribers can be in the millions. In EVE you have the opportunity to affect anyone that plays the game in one way or another as all our players are a part of the same persistent universe, hosted on currently the world’s most powerful gaming server.

About the Character

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How many characters can I have?

You may have three characters per EVE Online account.

How many factions are available? How do I choose one?

There are four factions available to play in EVE Online. They are the Amarr, Caldari, Gallente and Minmatar. In terms of game play there is no real difference between them, since with the skill system any character can train to fly any ship in the game, regardless of which faction builds them. The differences are mainly to do with the backstory of the factions and their morals, ethics and motivations.

Attention Alpha clones!
Omega clone state.png When playing on an Alpha account you are very limited to your own race's ships.

The Amarr Empire

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The largest of the empires in the world of EVE, Amarr spans 40% of the inhabited solar systems. The Amarrians were the first of the races in EVE to re-discover Warp technology, notably Jump gate technology. After accomplishing this more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. Always a deeply religious people, religion remains of great importance to every Amarrian, a fervor which at various times has been responsible both for great good and great evil. Shortly after recovering from the closure of EVE, they began to expand their realm at the expense of neighboring states. The nations they conquered were enslaved, a practice which was justified by their religion.

The Caldari State

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A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling and ruling every aspect of society. Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company which leases it to the citizens. Also, government and policing are handled by independent companies. Caldari society is steeped in military tradition; as a people, its members had to fight a long and bloody war to gain their independence, even having to surrender their home planet to their hated enemies, the Gallenteans.

The Gallente Federation

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The Gallenteans are considered by some to be self-righteous, meddling, pompous and tiresome; by others to be virile liberalists and defenders of the free world. Love them or hate them, you simply can’t ignore them. Everybody has an opinion on the Gallente Federation; it all depends from which side of the table you view them. For many, it is the Promised Land, where any dream can become a reality. The Gallenteans remain strong believers in free will and human rights, despite numerous setbacks in their long history and contrasts in their society. Many of the wealthiest people in New Eden are Gallenteans, creating a constant demand for luxury goods. At the same time, the ranks of the poor number millions, because while the liberal market-driven economy and individual freedom may allow everybody the chance to advance to the top, they make it just as easy to plummet to the very bottom.

The Minmatar Republic

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A tough, no-nonsense race, the Minmatar are a determined and independent people. Their home planet of Matar is a natural paradise, although centuries of abuse have taken much from its beauty. The fortunes of the Minmatar have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement; toiling and dying for the benefit of foreign masters. Today most of them have regained their freedom, but the legacy of their enslavement still lingers.

What happens if my character dies?

If your character should have the misfortune of being killed, you awaken in a new clone, at whatever station you chose for holding it.

Attributes, Skills, and Learning

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How do the attributes affect the game play?

In EVE Online attributes affect skill training time. Each skill has a primary and secondary attribute that it uses to determine the amount of time required to finish training a level in that skill. Each skill uses an attribute that relates to the activity it affects (combat, manufacturing, research, trading etc.). So, if you wish to focus on one aspect of the game, it would be wise to allocate your attribute points effectively to shorten the training time of skills that relate to that activity.

How do I advance my character?

There are many ways to advance your character and training skills is the most obvious way. In EVE Online you are not restricted to a certain class or certain skills; you can, in theory, train all the skills in the game. However, there are so many skills available that you ought to plan ahead and focus on the skills that pertain to the activities you will be pursuing in the game. You can also advance your character by plugging in implants or using boosters that can affect the abilities and skill training speed of your character. Another way to advance your character is to acquire more advanced and powerful spaceships, by either purchasing them from other pilots or building them yourself.

Attention Alpha clones!
Omega clone state.png Alpha clones are severely limited to which skills they can train

How does skill training work?

There are no character levels in EVE Online, but there are levels within each skill. Skill training in EVE Online is different from what most gamers who have played MMOs are used to. Skill advancement is not based on your activities in-game, but rather it is calculated separately over time. Time is the number one factor to skill training; training skills takes time and can be done even while you are not online. Training skills in EVE Online is about uploading data into your character’s brain and not actively learning from an activity. This means you can still train your character even if you take a short break from the game, so long as your account is active.

What are skill levels?

Every skill in EVE Online has 5 levels. Each level requires a different amount of skill points; the higher the level the more skill points it requires. It will take you much longer to train a skill to level 5 than to level 1 and training a skill from level 4 to level 5 usually takes much longer than training the skill from level 1 to level 4. This allows new players to catch up with older pilots relatively quickly, but it will still take a lot of time to completely maximize all of your skills.

How do skills function?

Skills are a vital part of the character’s progression in EVE Online; they affect your abilities in most areas of the game, such as combat, industry, research, trading etc. There are also many items in the game, such as ships and modules, which you cannot use until you train certain skills to a certain level. Each level in a skill usually passively increases your character’s ability in a certain area, which is described in detail in the skill description.

==Which skills should I choose to train? This depends upon your chosen style of game play. If you wish to specialize yourself in operating small, agile ships for example, you would focus on training for frigates and small weapon skills. If you wish to be an exceptional manufacturer, you would focus on training skills in the Industry skill category. Perhaps you wish to do everything and not specialize in any particular area of the game. Then you would train more skills, but rather than training them to level 5 you would at first settle for level 3 or 4, allowing you to train many different skills in the same amount of time it would take you to train fewer skills up to level 5.

Does my character stop learning skills once I exit the game?

No, your character will continue training regardless if you are online or not. The only requirement is that your account is active at the time. But you still have to manage your skill training, if your character finishes the queued skill training you had set up for him you need to login to the game to start training another skill/level.

Where do I acquire skills?

Your character starts with a certain amount of skills; which skills you have depends upon your choices during character creation. To train more skills you must acquire skill books and inject them into your character. You acquire the skill books generally by purchasing them off the market, either from NPCs or other players, but you can also acquire them through missions, loot drops and by purchasing them through one of the loyalty stores from one of the major factions in the EVE universe.

Basic EVE Game Play

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How do I know which solar systems are safe to fly through?

In EVE Online it’s more a question of which systems are safer to fly through. There are many hazards in New Eden and unwary pilots can find themselves in trouble quickly. But all systems in New Eden have what is called a security rating which runs in numerical order from 1.0 (highest security) to -1.0 (‘true’ no security). A 1.0 system is the safest of all and even when flying in asteroid belts, there won’t be any NPC pirates to come and attack you if you’re quietly mining.

Systems ranging from 1.0 down to 0.5 in security rating are referred to as ‘highsec’ space. When in high security space you will be afforded the services of an NPC organization called CONCORD who will try to assist you if attacked by other players.

The systems from 0.4 to 0.1 are known as ‘low-sec’ space and there is little protection there for pilots, although there will be some protection from unauthorized attack at a gate or station from the faction sentry guns. Anyone venturing into these systems is on their own and will have to rely on their wits, experience, and their allies to survive.

Finally there are 0.0 systems and systems with negative security rating; otherwise known as ‘null-sec’, there is no protection at all and survival here is all down to the skill and resources of the individual.

Who is CONCORD and what role do they perform?

CONCORD can be considered to be the ‘space police’ who patrol the higher security areas of New Eden. They take action against those who attack others without justification and will hunt such miscreants down and destroy them without mercy. However, their role is not to prevent an attack but to punish an aggressor. Should you find yourself under fire from another pilot, CONCORD may not arrive in time to help you, so it will be down to your skill and the strength of your ship to prevail. CONCORD are also responsible for the security status of pilots, which is essentially a penalty/reward system and your status will increase or decrease depending on your actions. Actions that are for the good of all, such as destroying NPC pirates and undertaking certain missions will increase your status. Actions that are considered criminal acts, such as attacking another player or destroying their property without just cause will result in a decrease in status; not to mention a heavily armed CONCORD fleet turning up to show you the error of your ways. If your security status should become too low, this may make higher security systems difficult for a pilot to navigate through due to CONCORD presence.

Some player just shot me; is that allowed?

In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core. If the other pilot had no right to attack you then CONCORD will track him down and punish him for his crimes, so long as the attack took place in high security space. If the attack took place in low or null security space, then it would have been down to you to protect yourself since you may be attacked freely and CONCORD cannot intervene in those areas of space. You will also need to bear in mind that if you commit an act of aggression or other illegal act against another pilot (such as stealing from them or attacking without cause), any pilot can then attack you with impunity, anywhere at all, for a short period of time thereafter.